Tuesday, December 5, 2017

Forgot to add the maps!

OVERALL MAP
Blue - Natural
Yellow - Invasion
Red - Occupation
RIDE MAP
                                  


Theme Park Concept

Port ____ Park Description

Port ____is a park designed as a spaceport and trade center on a distant world teetering on the brink of war. The park is split into three different identically laid out sections, each connected by rides and walkways, that give off the effect of the world changing around your journey.

The three key areas between all three sections are the Landing Zone, the Markets, and the Tower.

The first of the three sections is the Port in its Natural State.
This section is entered and exited by a bus designed to give the look of space travel that shuffles visitors between park and parking.  Visitors enter into the Landing Zone, which in this section is filled with replicas of various landed ships, a large docked battleship, and welcoming guides directing you to the various features of the park. The Tower is open and readily available, and under the guise of experimental time travel you can use it to easily travel between sections. The market is active and bustling, the large building on the right side of the port is open as a wide area for dining and show. A nearby alley leads to a smaller bar-like restaurant parked with a number of souped up hover bikes. A tunnel can be found in an open sewer pipe that leads to the next section

The following rides are found here:
A- Aboard the docked ship
A Four Seat Two row moving screen ride that takes guests through scenes of the ship lifting off and being attacked before crashing into the port below.
This ride exits in the Invasion State.
B- A Sleek ship parked in the Landing Zone
A Two Seat Eight Row rollercoaster that launches you through the woods before blocking the windows out to represent lifting into space and back.
This ride exits in the Invasion State
C- A small building in the Markets
A Theater Screen Ride where a scientist presents you with an attempt to view another dimension only for things to go wrong.
This ride exits in the Occupation State
The second of the three sections is the Port in Invasion
In this section a battle is going on for the port. The docked ship now lay crashed into the marketplace, leaving only a portion of it accessible. Exiting to the left is a queue for a line, centered on a row of mechs. Continuing along the ship is a ride along the shipping tracks. Exiting to the right is a view of the Landing Zone and an entrance to the Tower. An alien ship now occupies the spot where the ship was in the Landing Zone.

The following rides are found here:
D- In the Market area
A Four Seat shooter ride on a track through the ruined port, letting visitors blast away at set up aliens and targets before entering the alien ship on the other side. The ride ends with a short period of blackness.
This ride exits in the Occupation State
E- Along the Crashed Ship
A two seat two row hanging roller coaster that carries riders along a twisting track used to move boxes in the Natural State, ending on the alien ship.
            This ride exits into the Occupation State

The last of the three sections is the Port in Occupation
In this part of the park the damage done in the Invasion portion remains, but empty and under the watchful eye of animatronic aliens. A restaurant has opened under the Alien banner serving wildly different food. The back alley that led to the bar now leads to a resistance, and the pipe now leads to a hoverbike themed ride through the sewers. You can’t enter the tower directly, but you can enter through an opening in the port disguised as a parked ship. You can also board a wide alien prison ship docked in the Landing Zone.

The following rides are found here:
F-In the entrance to the sewers
A two seat two row twisting coaster through the tunnels beneath the Port, if you used the tunnels to travel before, you’ll recognize landmarks.
This ride exits in the Tower, giving an option to enter the Natural or Invasion.
G-Aboard the prison ship
A large sixteen-person drop ride, with a screen depicting your ship being ripped out of the sky.
This ride exits in an underground lab set, with an elevator leading back to

the Natural state Tower.

Tuesday, November 28, 2017

1. Frankly I don't think I liked it much. It seems to have this air of the importance of true humanity and how the removal of suffering makes for a weaker existence that I don't particularly relate with. The setting of Disney World as well, despite probably having some significance in it's choice that I simply haven't gotten to yet, feels like an attempt to force a reaction of "Hey I know that!!" every time you read the name of a ride as opposed to a place of familiarity to anchor you to the world that's being built.

2. I got only into the first two chapters, but there wasn't really anything jumping out at me. It might just be that I've heard to seems so very often that they just don't seem to impactful, but the ideas of Reputation Currency, a world without death being one without meaning, and something intrinsically human being lost with modern technology are all one's which have me worn out. The protagonist(?) consistently marks his conversations with dan using phrases like "He was right, but I still defended myself." that make both of them feel less like a character and more like an author trying to direct me on exactly how to feel about the world views of the two characters.

3. At the point where I'm at, the easiest would be film. My general code of thinking about adaptations is based on "How much would you have to alter the real world to accomplish this?" and in this case it's hardly at all. At the same time you could achieve a much stronger visual contrast in general by using effect-modified versions of real world objects and locations than you would by drawing or depicting it artistically. As of the second chapter, there aren't many things you would need to change, but there's almost an impossibility of getting the legal rights to use Disney World. An adaption to a more localized or fictional variation would be an absolute necessity.

Monday, October 9, 2017

Planet

Brooklyn-12 is but one of tens of thousands of planets discovered and complained by the New Colonial Earth, and as tradition holds it bears the hometown name of the commanding officer that first claimed it. Brooklyn-12 is almost entirely untouched by technology and intelligent life, and as a result it’s invaluable resources are untapped and plentiful. The New Colonial Earth was able to successfully auction the planet off to the Global Association for Planet Excavation in one of the most prominent land sales in modern history. The deal was only reached with GAPE claiming a contract of centennial exclusivity and an agreement to utilize NCE forces in their asset and facility protection. Presently, there are three major drilling rigs, two dozen troop encampments and thirty shipping docks on the planet, leaving the vast majority of Brooklyn-12 uninhabited.

Environmentally the planet is warm, ranging from earth-like tropical forests to regions of intense heat moderately past human survivability. It’s believed that the planet was at some point heavily fractured as caverns, ridges, and slight maintain ranges are plentiful in the south and southwestern portions of the planet. Many of these creases are flowing with water that hold a consistent temperature below it’s boiling point but heated enough to give off a high risk for harm. As a result, most of the south and southeastern portions of the planet are inaccessible by foot. The Majority of settlements and mining columns are built on the northwestern isle, a primarily jungle covered mass of land that can be considered most suitable for livability. 


Despite optimal environmental conditions, the GAPE structures are under near constant threat from vicious and territorial wildlife which will in nearly any instant consider unrecognized contact a definite threat. The NCE force on Brooklyn-12 is currently working their way through controlled extinction protocols, but the bright and colorful nature of the planets flora and fauna have required intense specialization in all design and camouflage. Present estimates expect the operation to take around 600,000 lives in clearing the northwest island, a relatively small number considering the potential gain from both GAPE profits and NCE defense costs. 



Monday, September 25, 2017

History + Monster Thing!

  In preparation for the 2012 London Olympics, roadwork’s constructing a relief highway unearthed a mass grave containing dozens of headless bodies, buried for hundreds of years. It made an interesting story for the week or so that followed, but as the games drew closer, the discovery blame little more than a blurb to skim past in the side of a tabloid. But you can’t expect to open a grave without some sort of spiritual consequence, let alone one from thousands of years ago, and this was no ordinary graves. it was thought the bodies were victims of a Roman invasion, and they might have been, but that’s not to say they’d been killed for no good reason. The were practitioners of dark forces, who’d peer through flames into hell itself and pull out it’s manifestations. Through the forfeit of their souls and the acceptance of their nature, they’d become both man and beast, the midnight scourge of Europe, the werewolf. Like any other missionary they spread their terms. A whisper through a flickering fire was all it took to bring a man under their control, and as such, the first thing to be done upon their capture was to remove the head, and remove without question the way to speak. And yet the scars of the flesh are forgotten in hell. And released from the grip of the Earth the dead sought a chance to whisper once again. On the 25th of July, 2012, the Olympic torch was lit to an an audience of millions. A week into the event, on the First of August, came the first full moon. As inhuman screams and piercing howls filled the streets around them, the runner ups of the world who’d had a chance to compete could be considered the luckiest men in the world or the most unfortunate, held to their humanity by the silver on their necks.

Monday, September 4, 2017

Archetype Project

-Little Mars-


In the mid 1950’s, Lower Manhattan was the the site of a historic accident involving a downed Martian Saucer and a city block that had recently been cleared for housing developments. Rather than the expected conspiracy, cover-up, or military response the real estate moguls who were able to claim property rights to the crash site took the situation as a business opportunity to expand their markets beyond our own planet. 



After news of the original Martian Occupants of the crashed ship spread various extraterrestrials seeking a place where what little alien currency they had translated to what may be a decent living elsewhere. The two street neighborhood soon became almost entirely populated by the most diverse group of intelligent beings on the planet, and the out of this world reputation of the streets soon earned it the name “Little Mars”. Although there are very few humans living in the buildings that line Phobos and Deimos Street, people from all across america tour, hoping to get a glimpse of a world beyond their own.


The first half of Little Mars sits on Phobos Street, the more public-intended portion of the district. Shops, stands and bodegas sell products shipped from alien homeworlds, bootleg martian candy bars, low budget subtitles on red planet films amongst other things. All happily sold to you by the locals, who dress like any other New Yorker would save for the bizarre breathing apparatuses they might wear.



The food you can buy on Phobos Street is generally not actually from space for sake of cost, but it’s food prepared by species that entered our culinary world with entirely blind eyes and blank pallets. At Tony Xiortan’s you can order pizza with topping that have no possible right going together and watch him cook it by hand with off planet technology.



The centerpiece of both streets is the shared Museum of Spacial History, an ornate building holding historical documents detailing both a broad history of art and documents from a world unlike ours, telling a long and rich history, and a collection of various spacecraft and tech presented for storage and your viewing pleasure. 



Even the timeline of events through the time that Little Mars has existed is detailed, showing off things such as the Wives of Mars, a group of adventures women who fell for martians upon their visits to the village and took it upon themselves to protect the safety and independence of the inhuman residents who lived alongside them.



On the other side of the museum is Deimos Street, the more casual side of Little Mars. there are no more shops and restraints and loud machines whirring in the distance, instead you find the daily life of a general little martian. Here is where you’ll see various aliens wandering  and may find a chance to start a conversation with a happy couple in the Vastitas Park as you take some time for yourself.




(I’m not sure if this was meant to be an Actual Theme Park or whatnot but if that’s the case this was made with that in mind! The concept being that a city block would be transformed into a fictional city to squeeze a Park Sort of thing into an Urban Environment. The fun is meant to replicate the idea of visiting any other sort of cultural sector but creating a fictional culture behind it. Used Photoset 2)

Tuesday, August 29, 2017

Wizard of Oz World Thing




Far above the Land of Oz, resting deep hidden in the clouds a towering copper cage leisurely floats along the air. Once a home for a million bright crimson birds who soon came to long again for the open air, yet had also grown rather fond of the place and as such decided to bring it along as the flew off. The Birdshouse is always moving so no one could really hope to find it, not that they would even know to look for it. But in the rarest occasions, as slim as the odds may be, the stray mountain climber, winged creature, or eccentric inventor in a flying machine comes across the strangest thing as the stand high in the clouds.

The Birdshouse is more than just a home for the cloud of birds that carry it, indeed a small gaggle of travelers and explorers have found their way into the cage as well. Much like the birds, these travelers found themselves fairly attached to the place, and have built it into a village to call their own. There’s no kings or wizards, governors or mayors, nothing like that in the village in the Birdshouse. The birds carry it where they see fit, and the denizens inside are more than happy to let the wind take them.

Among the many establishments you’ll find is a small, colorful little pub tucked between the twelfth and thirteenth bars of the cage. It tends to be as packed as it could get in handmade village stuck in a birdhouse, and the woman behind serving the crowd never misses a beat. Her name is Get, she's tall and built like a ox, and draped in a feathered coat like so many others who call the Birdshouse their home. Born and raised in the mountains in the the north of the munchkin lands, she lived climbing cliffs, seeking the purest water from the highest peaks, prime for making the sweetest drinks. Sure enough one of her trips through the mountains brought her to the doorstep of the house for birds, and gave her the opportunity to brew from the sky itself. Each day her patrons fill her bar to enjoy a cup of cloud, shoo off  and celebrate another day floating through the air.


For a village carried in the sky the populace tends to be rather rough and burly, a side effect of both the work it takes to get to such a place and the work it takes to keep a living going there. If you ever find yourself an item short on your way home, theres a chance one of the Birdshouse's many flying fisherman plucked it off of you as they passed overheard. You can't entirely blame them, it's the only way to really get anything done up there. every home, every chair, every single piece of furniture in the cage is shoddily, but carefully, hooked together from bits and pieces from the land of Oz. A big metal birds nest of homes in a big metal birdcage being carried by a big bunch of birds.