Port ____ Park Description
Port ____is a park designed as a spaceport
and trade center on a distant world teetering on the brink of war. The park is
split into three different identically laid out sections, each connected by
rides and walkways, that give off the effect of the world changing around your
journey.
The three key areas between all three
sections are the Landing Zone, the Markets, and the Tower.
The first of the three sections is the Port
in its Natural State.
This section is entered and exited by a bus
designed to give the look of space travel that shuffles visitors between park
and parking. Visitors enter into the Landing
Zone, which in this section is filled with replicas of various landed ships, a
large docked battleship, and welcoming guides directing you to the various
features of the park. The Tower is open and readily available, and under the
guise of experimental time travel you can use it to easily travel between sections.
The market is active and bustling, the large building on the right side of the
port is open as a wide area for dining and show. A nearby alley leads to a
smaller bar-like restaurant parked with a number of souped up hover bikes. A
tunnel can be found in an open sewer pipe that leads to the next section
The following rides are found here:
A- Aboard the docked ship
A Four Seat Two
row moving screen ride that takes guests through scenes of the ship lifting off
and being attacked before crashing into the port below.
This ride exits in
the Invasion State.
B- A Sleek ship parked in the Landing Zone
A Two Seat Eight
Row rollercoaster that launches you through the woods before blocking the
windows out to represent lifting into space and back.
This ride exits in
the Invasion State
C- A small building in the Markets
A Theater Screen
Ride where a scientist presents you with an attempt to view another dimension
only for things to go wrong.
This ride exits in
the Occupation State
The second of the three sections is the
Port in Invasion
In this section a battle is going on for
the port. The docked ship now lay crashed into the marketplace, leaving only a
portion of it accessible. Exiting to the left is a queue for a line, centered on
a row of mechs. Continuing along the ship is a ride along the shipping tracks.
Exiting to the right is a view of the Landing Zone and an entrance to the
Tower. An alien ship now occupies the spot where the ship was in the Landing
Zone.
The following rides are found here:
D- In the Market area
A Four Seat
shooter ride on a track through the ruined port, letting visitors blast away at
set up aliens and targets before entering the alien ship on the other side. The
ride ends with a short period of blackness.
This ride exits in
the Occupation State
E- Along the Crashed Ship
A two seat two row
hanging roller coaster that carries riders along a twisting track used to move
boxes in the Natural State, ending on the alien ship.
This
ride exits into the Occupation State
The last of the three sections is the Port
in Occupation
In this part of the park the damage done in
the Invasion portion remains, but empty and under the watchful eye of animatronic
aliens. A restaurant has opened under the Alien banner serving wildly different
food. The back alley that led to the bar now leads to a resistance, and the
pipe now leads to a hoverbike themed ride through the sewers. You can’t enter
the tower directly, but you can enter through an opening in the port disguised
as a parked ship. You can also board a wide alien prison ship docked in the
Landing Zone.
The following rides are found here:
F-In the entrance to the sewers
A two seat two row
twisting coaster through the tunnels beneath the Port, if you used the tunnels
to travel before, you’ll recognize landmarks.
This ride exits in
the Tower, giving an option to enter the Natural or Invasion.
G-Aboard the prison ship
A large sixteen-person
drop ride, with a screen depicting your ship being ripped out of the sky.
This ride exits in
an underground lab set, with an elevator leading back to
the Natural state
Tower.